Posted by4 years ago
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Oooh that's a bit harder than the usual 'romancing Garrus' flag. It involves editing raw values in another section and the actual values aren't labelled according to what they are so it's like going in blind. Borderlands: TPS - Guide to Gibbed Class Mods (self.bl2modding) submitted 4 years ago by XeroBrains Here is a list of all the class mods for each class and what each of them can spawn in terms of skills. A while back I found a database of weapons from BL1 - a lot of them are hacked or otherwise intentionally overpowered, but if you look only for the ones that dropped in-game you can directly export them to your save file in WillowTree. Borderlands Weapon Editor, Gibbed's save editor for Borderlands! Almost easy to use and yes enjoy! This save editor can edit weapons like add scope or change barrel and change their quality! Editor Weapon Borderlands Rise Of Nations Gold (Mac) By borderlandsweaponeditor on March 6, 2013| Leave a comment.
Here is a list of all the class mods for each class and what each of them can spawn in terms of skills. They are ordered the way they are in Gibbed so if you are interested in making your own, you can use this list to easily identify which skills are which.
The numbers are associated with the Alpha mod slots, where it would list them as:
In Gibbed:
- AS# = The skill mod that appears first (Gains the large boost)
- BS# = The skill mod that appears second
- CS# = The skill mod that appears third
So using the Bounty Hunter mods below, the above option would create a class mod with the following order of skills:
- Wanted (#2)
- No Pain No Gain (#1)
- Ruthless (#3)
If you select one of the negative value options on a purple class mod, it will spawn it with only the mods that are not negative.
This would spawn a purple quality Bounty Hunter Class Mod with only:
- No Pain No Gain (#1)
- Wanted (#2)
And Ruthless would be left off. This only applies to Purple Mods.
The Beta and Gamma mods determine the value of the Primary and Secondary mods with 5 being the highest it can get. Really no reason to select anything other than:
This will grant the best bonuses for the non-skill stats.
When making a Celestial or Eridian Class mod for any class, make sure to check the Manufacturer slot, as it will only have one option but if it is incorrectly set from using the copy/paste function, the class mod will not appear in game due to the sanity check.
The last thing to note is the Material mod which, to the best of my knowledge, doesn't actually have any impact on the mod that I have ever noticed.
I always set it to all zeros, simply because it includes the term 'penalty' in its name and I figure if it applies some unknown value, it might as well be minimal... though I could be completely wrong. If someone knows for sure what this category does, I would love to know.
Without any further ado, here is the list!
LAWBRINGER: Nisha
Bounty Hunter
- Primary: Shield Recharge Delay
- Secondary: N/A
- 1: No Pain No Gain
- 2: Wanted
- 3: Ruthless
Cowgirl
- Primary: Pistol Magazine Size
- Secondary: Pistol Max Ammo
- 1: Hell's Comin' with Me!
- 2: Gunslinger
- 3: Faster n' You
Crapshooter
- Primary: Critical Damage
- Secondary: N/A
- 1: Tombstone
- 2: Unchained
- 3: Trickshot
Desperado
- Primary: Cooldown Rate
- Secondary: Pistol Gun Damage
- 1: Ruthless
- 2: High Noon
- 3: Bottled Courage
Law Enforcer
- Primary: Melee Damage
- Secondary: N/A
- 1: The Third Degree
- 2: Due Process
- 3: Law
Lone Star
- Primary: Melee Damage
- Secondary: Gun Damage
- 1: Rarin' To Go
- 2: Wanted
- 3: Due Process
Rustler
- Primary: Sniper Rifle Gun Damage
- Secondary: Assault Rifle Accuracy
- 1: Snap Shot
- 2: Quick Shot
- 3: Unchained
Sheriff
- Primary: Max Health
- Secondary: Gun Damage
- 1: Bona Fide Grit
- 2: Law
- 3: Unchained
Six-Shooter
- Primary: Jakob's Gun Damage
- Secondary: N/A
- 1: Crack Shot
- 2: Quick Shot
- 3: Magnificent Six
The Kid
- Primary: Shotgun Gun Damage
- Secondary: Fire Rate
- 1: Bona Fide Grit
- 2: Faster n' You
- 3: Ruthless
Celestial Lawbringer
- Primary: Cooldown Rate
- Secondary: Showdown Damage Converted to Health
- 1: Bona Fide Grit
- 2: Ruthless
- 3: Law
- 4: Bottled Courage
- 5: Wanted
- 6: Quickshot
Eridian Vanquisher
- Primary: Elemental Effect Chance
- Secondary: Air Control
- Tertiary: Max Health
- 1: Bona Fide Grit
- 2: Law
- 3: Ruthless
- 4: Hell's Comin' with Me!
- 5: Snap Shot
ENFORCER: Willhelm
Blaster
- Primary: Laser Fire Rate
- Secondary: Laser Weapon Accuracy
- 1: Laser Focus
- 2: Welcome to the Gun Show
- 3: Venom Bolts
Equalizer
- Primary: Fire Rate
- Secondary: Magazine Size
- 1: Suppression
- 2: Rolling Thunder
- 3: Venom Bolts
Fighter
- Primary: Cooldown Rate
- Secondary: N/A
- 1: Afterburner
- 2: Rolling Thunder
- 3: Venom Bolts
Golem
- Primary: Max Health
- Secondary: Health Regeneration
- 1: Emergency Response
- 2: Heatsinks
- 3: Man and Machine
Howitzer
- Primary: Explosive Damage
- Secondary: Critical Damage
- 1: Fire Support
- 2: First to Fight
- 3: Targeting Scope
Mauler
- Primary: Shotgun Weapon Accuracy
- Secondary: Shotgun Damage
- 1: Auxiliary Tanks
- 2: Rapid Reinforcement
- 3: Emergency Response
Mech
- Primary: Team Shield Recharge Rate
- Secondary: Team Shield Recharge Delay
- 1: Rapid Reinforcement
- 2: Targeting Scope
- 3: Energize
Obliterator
- Primary: Max Health
- Secondary: Melee Damage
- 1: Meteor Slam
- 2: Fortify
- 3: Man and Machine
Scorcher
- Primary: Incendiary Damage
- Secondary: N/A
- 1: Suppression
- 2: Fire Support
- 3: Laser Focus
Terminator
- Primary: Shield Capacity
- Secondary: Magazine Size
- 1: First to Fight
- 2: Fortify
- 3: Cold War
Celestial Enforcer
- Primary: Shield Capacity
- Secondary: Gun Damage
- Tertiary: Increases your Movement Speed by 10% while Wolf and Saint are active.
- 1: Man and Machine
- 2: Energize
- 3: Fire Support
- 4: Afterburner
- 5: Targeting Scope
- 6: Auxiliary Tanks
Eridian Vanquisher
- Primary: Elemental Effect Chance
- Secondary: Air Control
- Tertiary: Max Health
- 1: Man and Machine
- 2: Fire Support
- 3: Heatsinks
- 4: Suppresion
- 5: First to Fight
GLADIATOR: Athena
Blademaster
- Primary: Melee Damage
- Secondary: Critical Damage
- 1: Gun Kata
- 2: Clarity of Purpose
- 3: Mercurial
Bloodthirster
- Primary: Melee Damage
- Secondary: Health Regeneration
- 1: Clarity of Purpose
- 2: Fury of the Arena
- 3: Omega-Senshu
Cannoness
- Primary: Shotgun Fire Rate
- Secondary: Shotgun Reload Speed
- 1: Prepare for Glory
- 2: Ephodos
- 3: Omega-Senshu
Defender
- Primary: Shield Capacity
- Secondary: N/A
- 1: United Front
- 2: Superconductor
- 3: Conduit
Dominator
- Primary: Fire Rate
- Secondary: N/A
- 1: Mercurial
- 2: Tear
- 3: Gathering Tempest
Dragon
- Primary: Burn Damage
- Secondary: N/A
- 1: Overload
- 2: Gathering Tempest
- 3: Omega-Senshu
Femme Fatale
- Primary: SMG Magazine Size
- Secondary: SMG Gun Damage
- 1: Unrelenting
- 2: Mercurial
- 3: Gathering Tempest
Gladiatrix
- Primary: Max Health
- Secondary: Reload Speed
- 1: Ephodos
- 2: Return Fire
- 3: Mercurial
Protector
- Primary: Team Cooldown Rate
- Secondary: N/A
- 1: United Front
- 2: Hold the Line
- 3: Vanguard
Storm
- Primary: Electrocute Damage
- Secondary: N/A
- 1: Storm Weaving
- 2: Unrelenting
- 3: Flash Freeze
Celestial Gladiator
- Primary: Fire Rate
- Secondary: Max Health
- Tertiary: Your shield begins to recharge immediately when you activate the Aspis.
- 1: Gathering Tempest
- 2: Hold the Line
- 3: Gun Kata
- 4: Vanguard
- 5: Conduit
- 6: Clarity of Purpose
Eridian Vanquisher
- Primary: Elemental Effect Chance
- Secondary: Air Control
- Tertiary: Max Health
- 1: Invictus
- 2: Unrelenting
- 3: Mercurial
- 4: Ephodos
- 5: Gathering Tempest
Prototype: Fragtrap
Brotrap
- Primary: Team Health Regeneration
- Secondary: Max Health
- 1: Best Buds 4 Life
- 2: All the Things are Awesome
- 3: Through Thick and Thin
Factory Second
- Primary: Reload Speed
- Secondary: Fire Rate
- 1: Fuzzy Logic
- 2: Surprised? Stabilize!
- 3: Death Machine
Loose Cannon
- Primary: Pistol Fire Rate
- Secondary: Pistol Gun Damage
- 1: Drop the Hammer
- 2: Load'n Splode
- 3: Death Machine
Madtrap
- Primary: Gun Damage
- Secondary: Shield Capacity
- 1: Killbot
- 2: Blue Shell
- 3: Death Machine
Overclocker
- Primary: Cooldown Rate
- Secondary: N/A
- 1: Through Thick and Thin
- 2: Grenade Vent
- 3: Death Machine
Pinata
- Primary: Team Ammo Regeneration
- Secondary: Max Health
- 1: Repulsive
- 2: Fuzzy Logic
- 3: Best Buds 4 Life
Roboninja
![How How](/uploads/1/2/6/8/126885475/163405658.jpg)
- Primary: Melee Damage
- Secondary: Melee Damage Resistance
- 1: Float Like a Bee
- 2: All the Things are Awesome
- 3: Repulsive
Sapper
- Primary: Explosive Damage Resist
- Secondary: Explosive Damage
- 1: Killbot
- 2: Start with a Bang
- 3: One Last Thing
Short Circuit
- Primary: Electrocute Chance
- Secondary: Electrocute Damage
- 1: Maniacal Laughter
- 2: Wax Off, Wax On
- 3: Killbot
Tank Trap
- Primary: Max Health
- Secondary: Shield Recharge Delay
- 1: Hyperion Punch
- 2: Float Like a Bee
- 3: Pain Simulator is Painful
Celestrial Prototype
- Primary: Cooldown Rate
- Secondary: Critical Damage
- 1: Drop the Hammer
- 2: Killbot
- 3: Best Buds 4 Life
- 4: Maniacal Laughter
- 5: Surprised? Stabilize!
- 6: Blue Shell
Eridian Vanquisher
- Primary: Elemental Effect Chance
- Secondary: Air Control
- Tertiary: Max Health
- 1: Start with a Bang
- 2: Killbot
- 3: Maniacal Laughter
- 4: All the Things are Awesome
- 5: Death Machine
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